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higan v099 released2016-06-10

Time for a new release. There are a few important emulation improvements and a few new features; but for the most part, this release focuses on major code refactoring, the details of which I will mostly spare you.

The major change is that, as of v099, the SNES balanced and performance cores have been removed from higan. Basically, in addition to my five other emulation cores, these were too much of a burden to maintain. And they've come along as far as I was able to develop them. If you need to use these cores, please use these two from the v098 release.

I'm very well aware that ~80% of the people using higan for SNES emulation were using the two removed profiles. But they simply had to go. Hopefully in the future, we can compensate for their loss by increasing the performance of the accuracy core.

If you want to know more about the removal of these two profiles, please read this article for a more in-depth explanation.

Changelog:

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higan v098 released2016-04-06

This release adds WonderSwan, WonderSwan Color and SwanCrystal emulation. Note that the SwanCrystal is 99.9% identical to the WonderSwan Color sans the LCD panel type; thus going forward I won't be including it in the list of emulated systems.

Please note that this will be the final higan release to include the balanced and performance cores. The accuracy core has now become the only core used by higan.

Furthermore, to simplify naming, the internal emulation cores are now nameless. This means bnes, bsnes, bgb, bgba and bws are now all just part of higan. loki is thus both a subset (the SNES core alone) and superset (with added debugging capabilities) of higan. The internal names were meaningless anyway, as they were never exposed anywhere except one line in each core's source code.

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New Article: The State of Emulation, Part IV2016-04-03

Bet you didn't expect a new article in this series, did you? :)

It may not be the most upbeat version, but it is what it is ...

Article Link

higan v097 released2016-01-16

This release features improvements to all emulation cores, but most substantially for the Game Boy core. All of blargg's test ROMs that pass in gambatte now either pass in higan, or are off by 1-2 clocks (the actual behaviors are fully emulated.) I consider the Game Boy core to now be fairly accurate, but there's still more improvements to be had.

Also, what's sure to be a major feature for some: higan now has full support for loading and playing ordinary ROM files, whether they have copier headers, weird extensions, or are inside compressed archives. You can load these games from the command-line, from the main Library menu (via Load ROM Image), or via drag-and-drop on the main higan window. Of course, fans of game folders and the library need not worry: that's still there as well.

Also new, you can drop the (uncompressed) Game Boy Advance BIOS onto the higan main window to install it into the correct location with the correct file name.

Lastly, this release technically restores Mac OS X support. However, it's still not very stable, so I have decided against releasing binaries at this time. I'd rather not rush this and leave a bad first impression for OS X users.

Changelog:

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Help wanted page added2015-12-24

I've put up a page with a list of SNES-related items that I need help obtaining. I'm not strictly seeking donations, I am looking to pay full market value to buy, or to cover shipping simply to borrow, many items for a very short while.

If anyone could help, it would be highly appreciated, and I'd be happy to try and return the favor in any way that I could.

Help Wanted page

OS X2015-12-24

Kevin Deane has very graciously donated a working 2011 Macbook Pro!

As long-time readers will know, the $600 Mac Mini I purchased in 2011 died completely within a year on me. And at that time, the OS X ports of my software came to a halt. I was (and still am) unwilling to purchase any future Apple products due to this.

However, I held no objections to a donation, but didn't consider it likely that such an event would ever occur. Needless to say, I am very pleasantly surprised!

As such, I will be spending the next few months working on the hiro/Cocoa port, so that my software such as higan can once again be compiled and run natively on OS X. Look forward to more news on that in the future.

Many thanks again to Kevin!

higan v096 released2015-12-21

This release adds many UI refinements, new features, and GBA emulation improvements.

I'm looking for Super Famicom console donations, so that I can include hardware PCB scans and document differences for my SNES preservation efforts. If anyone would be interested in helping, I'd be very grateful. More about this here.

Also, I've attempted to add a WASAPI audio driver for the Windows port, but I'm having trouble getting it stable. If there are any WASAPI experts that could lend a hand there, that would also be very helpful!

Changelog:

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higan v095 released2015-10-07

After 20 months of development, higan v095 is released at long last!

The most notable feature is vastly improved Game Boy Advance emulation. With many thanks to endrift, Cydrak, Jonas Quinn and jchadwick, this release contains substantially improved CPU timings and many bugfixes. Being one of only two GBA emulators to offer ROM prefetch emulation, higan is very near mGBA in terms of accuracy, and far ahead of all others. As a result of these fixes, compatibility is also much higher than in v094.

There are also several improvements to SNES emulation. Most significantly is support for mid-scanline changes to the background mode in the accuracy profile.

Due to substantial changes to the user interface library used by higan, this release features yet again a brand-new UI. With the exception of video shaders and NSS DIP switch selection, it is at feature-parity with the previous UI. It also offers some new features that v094 lacked.

The cheat code database has also been updated to the latest version by mightymo.

Lastly, I will not be offering official 32-bit Windows binaries going forward. higan will technically build and run on 32-bit systems, but I am tired of having to jump through flaming hoops to update MinGW32's headers that haven't been updated since 1996. The 10% performance hit for running in 32-bit mode is also a significant deterrent. If anyone wants to take over 32-bit Windows builds, I'll happily link them from the higan downloads page.

Note: I'm working on a new user guide to explain how to use higan and icarus. So if you have trouble using this release, check back here in a few days please. But essentially, you run icarus to import your games, and then higan to play them. It's a bit different from the direct integration of ananke with v094.

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higan v094.44 beta2015-09-30

Lots of improvements to GBA emulation over the past month, so I wanted to go ahead and post one more beta release before committing to v095 official.

You can download and discuss the beta here.

trance v01 released2015-09-30

I've posted trance to the tools section of the site.

This is a tool that I use for translating content (such as manga chapters) from Japanese to English. Of course, you can use it for localization from any language to any other language.

Currently, it only compiles with GTK+, so Linux or the Windows GTK+ run-time is required; and you will need to build it yourself to use it.

This probably won't be too useful to others, but it's up just in case anyone is interested in such a thing.